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When you play a specific character action card you may place or rotate a tile adjacent to the character shown in the card. After that, you may choose to move that character in a valid route. When you play a general action card, you may place or rotate a tile in any free space in the board, and if a miniature can pass throught it, you must move that character (even an enemy one).
When you play a specific character action card you may place or rotate a tile adjacent to the character shown in the card. After that, you may choose to move that character in a valid route. When you play a general action card, you may place or rotate a tile in any free space in the board, and if a miniature can pass throught it, you must move that character (even an enemy one).
In this example the Human Player is playing a general Action Card rotating a tile in the board. In this way the Player created a valid route to move an opponent miniature. This action can be done only if a miniature (chosed by the Player) pass through the rotated tile.
In this example the Human Player is playing a general Action Card rotating a tile in the board. In this way the Player created a valid route to move an opponent miniature. This action can be done only if a miniature (chosed by the Player) pass through the rotated tile.
The first phase of a turn is the Outer Spaces. You may choose three different actions by placing your Assistant Tokens. 1-The Mystique: Place one Assistant Token here to switch or eliminate one tile on the board. 2-The Alchimist: Decrease your Assistant Token power points by three to draw an additional Action Card. 3-The Seer: You may move up to three Portals on the opponent half side of the board. In alternative, you may choose to place your Tokens in two other spaces: Locations - When you place a Token here, that Assistant Token earn one Power Point; Market - Decrease Power Point of that Token by one to buy an Upgrade Card and add it to your hand.
The first phase of a turn is the Outer Spaces. You may choose three different actions by placing your Assistant Tokens. 1-The Mystique: Place one Assistant Token here to switch or eliminate one tile on the board. 2-The Alchimist: Decrease your Assistant Token power points by three to draw an additional Action Card. 3-The Seer: You may move up to three Portals on the opponent half side of the board. In alternative, you may choose to place your Tokens in two other spaces: Locations - When you place a Token here, that Assistant Token earn one Power Point; Market - Decrease Power Point of that Token by one to buy an Upgrade Card and add it to your hand.
A Miniature can only pass through his permitted side of the Portals. (Eg. A Human Miniature can pass through only the light side of Portals - The miniature block his movements if the opposite side of the Portal is in front of him and its Faction lose two Faction Points).
A Miniature can only pass through his permitted side of the Portals. (Eg. A Human Miniature can pass through only the light side of Portals - The miniature block his movements if the opposite side of the Portal is in front of him and its Faction lose two Faction Points).
When a Miniature moves towards of another one (an opponent one) it can attack. The defender may look at his Attack Reminder and choose (if he has it) to discard a card with the specific symbol shown in the Reminder (the symbol is the combination between the attacker and the defender). If the defense succeed, the attacking player can strike again using a card with a proper symbol (the symbol depends on the initial orientation between the two miniatures). This process determinates how many Faction Points are losed with this attack. [This example is just a figurative one. The Reverend Harrogate will remain in its initial position without turning around).
When a Miniature moves towards of another one (an opponent one) it can attack. The defender may look at his Attack Reminder and choose (if he has it) to discard a card with the specific symbol shown in the Reminder (the symbol is the combination between the attacker and the defender). If the defense succeed, the attacking player can strike again using a card with a proper symbol (the symbol depends on the initial orientation between the two miniatures). This process determinates how many Faction Points are losed with this attack. [This example is just a figurative one. The Reverend Harrogate will remain in its initial position without turning around).

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Click to read the full story of Major Samuels.
Click to read the full story of Major Samuels.

Click to read the full story of Reverend Harrogate.
Click to read the full story of Reverend Harrogate.
Click to read the full story of Doctor Gruber.
Click to read the full story of Doctor Gruber.
Click to read the full story of Sryz The Whisperer.
Click to read the full story of Sryz The Whisperer.
Click to read the full story of Otis The Jackal.
Click to read the full story of Otis The Jackal.
Click to read the full story of Thorne.
Click to read the full story of Thorne.

The Story of The Gargoyle is enlaced with Social Stretchgoals.
The Story of The Gargoyle is enlaced with Social Stretchgoals.
The Story of Alma Czerniak is enlaced with Social Stretchgoals.
The Story of Alma Czerniak is enlaced with Social Stretchgoals.

Available Rewards:

The Whisper Pledge

This add-on is for late backers who also pledged for the Faceless campaign. Verification will be required.

Select this reward if you would only like to pledge for The Faceless Crossover Expansion (€10.00 + Shipping) without Ashes to Ashes.

If you would like to pledge for Ashes to Ashes, and you backed The Faceless KS, upgrade your pledge to receive The Faceless Crossover Expansion for free (with free shipping)!

€55EUR + Shipping

The Sentence Pledge

Choose between Humans and Vampires and Join the Battle!

Includes:

  • 1 copy of Ashes to Ashes
  • All unlocked stretch goals
€269EUR + Shipping

The Resurrection Pledge

Exclusive pledge reserved to retailers. Verification of retail credentials will be required.

Includes:

  • 6 copies of Ashes to Ashes
  • All unlocked stretch goals

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